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Happy Room is an extremely violent sandbox game created by Anton Velmozhniy and Eugen Ocheret’ko, programmed by Konstantin Shelest with art manufactured by Dmitry Nikolaev. Within this game, your work is to place multiple types of traps and weapons in a confined room to ensure that it might lead to probably the most damage possible to the exam dummy that’s placed during the

When establishing the video game, you’ll get a tutorial and will have 3 traps unlocked at first. You can find a total of 11 types of traps and weapons in addition to a few other things, and if you cause some damage to the dummy, a unique trap/weapon will probably be unlocked. Remember that you could drop the dummy as many times as you desire but any time you drop it, the damage counter will reset rather than tally up.

One more interesting feature is you are always given 3 objectives to accomplish every time you drop the dummy, and according to the objective, you may receive green money(use to buy traps/weapons) or purple money(use to upgrade traps/weapons). As soon as you unlocked everything, the game’s Sand-box mode is going to be unlocked also. Within this you may have every trap/weapon available and you’re not tied to the amount of money you possess.

One of the most enticing point about this game which is why is the challenging for players is that each trap/weapon may have their own specific uses, placements, activation range and cost. You’ll have to attempt to get the best combinations of traps/weapons you may put together in order to deal the most quantity of damage possible 93dexrpky the dummy. You can go on a trap/weapon back or install it in other places if you find that the location than it isn’t proper, and whenever you take a trap/weapon back, you’re given back the money which you use to purchase said trap/weapon.

When you are into this kind of game, you may also play similar games like Ragdoll Achievement, Mutilate A Doll 2…

The Best Way To Play:

This game only uses the mouse to try out, you simply select the trap/weapon that you want to set from your and set it the place you want it to be.


As soon as the dummy doesn’t receive any more damage, it stops moving.

Also have a trap underneath the dummy and strive to place several bouncers as you can to bounce the dummy up so it can continue receiving damage off their traps/weapons.

The dummy will move a specific way each and every time you drop it when you leave the traps/weapons as they are so that you can calculate the best places to place the next trap/weapon.